﻿using System;
namespace Mud.EmlenMudMain
{
  public interface IItemWeapon
  {
    int Attack_type { get; set; }
    int Damage_p { get; set; }
    int Firstdice { get; set; }
    int RollDice();
    int Seconddice { get; set; }
    int Strength { get; set; }
  }
}
